Portfolio
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Welcome to my Portfolio

Hi there! I'm Jamie, a 2024 graduate from Brunel University London (Game Design BA Hons).

Below are the main projects I've worked on. These are larger solo and team projects, mainly produced as student work.

For more of my work, check out my itch.io page, where I have a few smaller projects and prototypes.

  • life updates
  • website changes
  • game devlogs
Jamie's.Place Website

Project, continuously in development

This is a personal website I made to showcase my work and share updates about my life. It was built by hand using HTML, CSS and JavaScript, and is hosted on Neocities.

It allows me to update friends, family and the world about my life and work, without the need for algorithmic-driven social media platforms, in order to encourage more intentional online connections.

The setup of the website has helped me to learn about web development, further my understanding of coding languages, and improve my visual design skills. It has also been a fun way to express myself creatively, and to share my interests and passions with others.

The website currently includes sections on:

  • My Life Updates
  • Projects I've worked on
  • Website Changes
  • My Faith

In developing the website, I've gain experience with:

  • HTML and CSS for structuring and styling the layout
  • JavaScript for adding interactivity and dynamic content
  • Responsive design principles for ensuring the website looks good on all devices
  • Usability and user experience (UX) design for creating an intuitive interface

ScrapShift

Team Major Student Project / Tranzfuser 2024 Demo Project

A third-person Hack and Slash focused on smooth and stylish combat. As Kaila, utilise the magnets of two weaponised gauntlets to navigate a vibrant scrapyard city inspired by the fusion of the Australian Outback and the favelas of Rio de Janeiro, Brazil inspired by Studio Trigger anime.


Players can beat the scrap out of enemies, using it to form a variety of weapons that will help Kaila rise to the top and defeat the gang that took her grandmother from her.


  • Type: Hack & Slash
  • Roles: Designer, Programmer
  • Engine: Unity (C#)

Responsibilities

  • Initial design and continued iteration of combat systems and mechanics
  • Designing and programming tutorial systems, including tutorial levels and UI
  • Sprint management and usage of Scrum methodology
  • Creating and maintaining a Game Design Document
  • Designing multiple variations of an initial level, including making adjustments to increase variation and fit project scope
  • Design and programming of enemy AI
  • Scripting of interactable cutscenes, player controls, menus and more.
  • Design and implementation of VFX/SFX

Demo out now on itch.io

Also see: ScrapShift at ProtoPlay 2024

ScrapShift

Team Major Student Project / Tranzfuser 2024 Demo Project

A third-person Hack and Slash focused on smooth and stylish combat. As Kaila, utilise the magnets of two weaponised gauntlets to navigate a vibrant scrapyard city inspired by the fusion of the Australian Outback and the favelas of Rio de Janeiro, Brazil inspired by Studio Trigger anime.


Players can beat the scrap out of enemies, using it to form a variety of weapons that will help Kaila rise to the top and defeat the gang that took her grandmother from her.


  • Type: Hack & Slash
  • Roles: Designer, Programmer
  • Engine: Unity (C#)

Responsibilities

  • Initial design and continued iteration of combat systems and mechanics
  • Designing and programming tutorial systems, including tutorial levels and UI
  • Sprint management and usage of Scrum methodology
  • Creating and maintaining a Game Design Document
  • Designing multiple variations of an initial level, including making adjustments to increase variation and fit project scope
  • Design and programming of enemy AI
  • Scripting of interactable cutscenes, player controls, menus and more.
  • Design and implementation of VFX/SFX

Demo out now on itch.io

Also see: ScrapShift at ProtoPlay 2024